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  1. Free, publicly-accessible full text available June 23, 2024
  2. Integrating computational thinking (CT) in the science classroom presents the opportunity to simultaneously broaden participation in computing, enhance science content learning, and engage students in authentic scientific practice. However, there is a lot more to learn on how teachers might integrate CT activities within their existing curricula. In this work, we describe a process of co-design with researchers and teachers to develop CT-infused science curricula. Specifically, we present a case study of one veteran physics teacher whose conception of CT during a professional development institute changed over time. We use this case study to explore how CT is perceived in physics instruction, a field that has a long history of computational learning opportunities. We also discuss how a co-design process led to the development of a lens through which to identify fruitful opportunities to integrate CT activities in physics curricula which we term computational transparency–purposefully revealing the inner workings of computational tools that students already use in the classroom. 
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  3. Teaching science inquiry practices, especially the more contemporary ones, such as computational thinking practices, requires designing newer learning environments and appropriate pedagogical scaffolds. Using such learning environments, when students construct knowledge about disciplinary ideas using inquiry practices, it is important that they make connections between the two. We call such connections epistemic connections, which are about constructing knowledge using science inquiry practices. In this paper, we discuss the design of a computational thinking integrated biology unit as an Emergent Systems Microworlds (ESM) based curriculum. Using Epistemic Network Analysis, we investigate how the design of unit support students’ learning through making epistemic connections. We also analyze the teacher’s pedagogical moves to scaffold making such connections. This work implies that to support students’ epistemic connections between science inquiry practices and disciplinary ideas, it is critical to design restructured learning environments like ESMs, aligned curricular activities and provide appropriate pedagogical scaffolds. 
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  4. Next Generation Science Standards foreground science practices as important goals of science education. In this paper, we discuss the design of block-based modeling environments for learning experiences that ask students to actively explore complex systems via computer programming. Specifically, we discuss the implications of the design and selection of the types of blocks given to learners in these environments and how they may affect students’ thinking about the process of modeling and theorizing. We conclude with a discussion of some preliminary findings in this design based research to inform design principles for block-based programming of science phenomena as a medium for learning to build theory. 
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  5. null (Ed.)
    There has been a growing interest in the use of computer-based models of scientific phenomena as part of classroom curricula, especially models that learners create for themselves. However, while studies show that constructing computational models of phenomena can serve as a powerful foundation for learning science, this approach has struggled to gain widespread adoption in classrooms because it not only requires teachers to learn sophisticated technological tools (such as computer programming), but it also requires precious instructional time to introduce these tools to students. Moreover, many core scientific topics such as the kinetic molecular theory, natural selection, and electricity are difficult to model even with novice-friendly environments. To address these limitations, we present a novel design approach called phenomenological programming that builds on students' intuitive understanding of real-world objects, patterns, and events to support the construction of agent-based computational models. We present preliminary case studies and discuss their implications for STEM content learning and the learnability and expressive power of phenomenological programming. 
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  6. Abstract  
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